A VR and flatscreen courier game in a rebuilt real town.
VRGodotMultiplayer
Grapple & Go is a courier game. You deliver packages across a town by swinging there with a grappling hook in each hand. It runs in VR and on a flat screen, and it is multiplayer.
The town is real. It is the beautiful Wasserburg am Inn in Bavaria.
Where it started
I wanted a movement game in a place I knew, not a generic block city. So I took the building footprints, heights, streets and the river from GIS data and rebuilt the old town at scale.
Then I gave the player two hooks and let them loose on it. The courier loop came from that. If you can swing anywhere fast, delivering things across town is a good reason to do it.
Getting around
Two hooks, one per hand. Hold to fire and reel in, release to let go. Both pull at once, so you swing and zip. In VR you steer with your arms.
You can also climb walls by hand now.
Delivery
You deliver to a person, not a marker. The address is a name on the building's buzzer panel. You find the name, then drop the package there.
Maps
A map is a folder: a model and a small data file. Drop one in and it shows up in the game. There is a Blender kit for building your own. The idea is that other people make towns too.
Navigation
There is no minimap or marker floating in the sky. If you want directions you pull out a phone in the game. Otherwise you read the town.
Tech
Built in Godot, physics on Jolt. VR is PCVR streamed to a Quest 3 over WiVRn. Flat and VR players share the same world.